Image courtesy of congerdesign
Let's define a product's fitness using the following chart:
It's easy to think of the outliers where a good idea with good execution became successful or where a bad idea with bad execution failed miserably. Most other products fall somewhere in the middle hovering around average idea and execution. It also stands to reason that a product's fitness is dependant on the fitness of it's features. This measure can work for software as well as books, movies, and toothbrushes.
Product fitness is based on expectation and timing.
Let's say you're a automobile designer and you have just designed the most amazing muscle car. Timing-wise no matter how great the idea or execution you find yourself stuck with a product and a dwindling market. The time for your muscle car was the 60s and 70s not now. If you had created it then you would have been the market leader. Now you fall more under bad idea good execution. Execution is also time dependant. It would have been impossible to match the execution of today's muscle cars during the 60s and times and regulations have changed so even executing like you did in the 60s would be impossible today.
Expectation also plays a part in product fitness. Some people will go to the most prestigious five star restaurants and come away disappointed. Maybe they expected bigger portions for the price or more variety. Those people will put the meal in a different quadrant than those expecting a culinary concept perfectly executed.
If creating a fit product depends on market timing and expectations then the most fit product you could create is one that is useful today and just beyond expectation. Just beyond the edge of expectation is something people can grasp and say "that's what I always wished a product would do". If you go too far then you lose people in the gap between what they expect and what you expect. That doesn't mean you shouldn't create something future-looking it means the default market for grand ideas is niche.
Like most things in life products have a life cycle.
We can think of product development as having the following phases:
An illustration of the product life cycle phase would look like this:
The important thing about the life cycle from a product fitness perspective is where we can improve either the idea or the execution. Generally creating new products have the best chance for good ideas as they don't have to fight against their own legacy. Enhancing still gives us a chance to improve either the idea or the execution as it is an active process. Borrowing our car metaphor from earlier enhancing is like a car modder adding and tweaking and rebuilding to make things the original designer never imagined. Maintaining is more like a car owner getting the scheduled maintenance. Maintenance by definition does not actively improve so at best they are delaying the inevitable shutdown. Pivoting provides an opportunity to improve the idea or execution due to the fact it is like a restart. Finally shutting down frees up resources and gives us a chance to create something new again so there is the potential to drastically improve ideas or execution with all we have learned from the previous life cycle.
It's easy to spout ideas but much harder to make them actionable. Here's some suggestions for bringing this idea into practice:
Have fun with it and hopefully it will help. Here's to good ideas well executed!